Meta boosting Quest 2’s GPU performance
In order to improve application performance on virtual reality (VR) headsets, Meta Quest 2 devices will now provide developers with 7% extra graphics processing unit (GPU) computational capability.
In order to improve application performance on virtual reality (VR) headsets, Meta Quest 2 devices will now provide developers with 7% extra graphics processing unit (GPU) computational capability.
In order to help developers increase pixel quality and application efficiency, the business is aiming to improve developer tools and experiences, Meta stated in a Quest blog post on Wednesday.
The developer will be better able to “exploit more pixel density without significantly decreasing the resolution in order to meet the goal frame rate” thanks to the more powerful GPU.
Now, all programmers can benefit from the new 525 MHz GPU frequency.
As soon as the dynamic clocking system determines that the application might benefit from a higher frequency, it will do so automatically.
In order to maintain superior visual quality for as long as possible, the GPU will increase from 490 MHz to 525 MHz before increasing foveation.
“We’re excited about the impact this improvement will bring across our app ecosystem, and early experiments strongly suggest that a 7 per cent increase in GPU clocks will provide a better experience for both you and your app’s community,” Meta said.